GENTLEMEN THIEVES

GENTLEMEN THIEVES


Reference: GENT01

Language: English
Number of Players: 2-5
Age: 10
Duration: 45
绅士盗贼是一款带有秘密身份、虚张声势和盗窃的游戏,其中包括阿斯勒卢平和其他受作者Maurice Leblanc启发的人物。无论谁最后在比赛结束时获得了最大的一堆战利品!

在游戏开始的时候,每个玩家都偷偷地拿五种不同颜色的盗贼牌,其中一种是五种不同的颜色;每个玩家还会收到2-4个帮助的手令牌。五个位置被设置,每一个都有两个随机选择的设备标记;设备令牌有五种类型,每种类型都出现在窃贼的五种颜色中。特别的令牌也被放在了外面:银行旁边的两个战利品,博物馆的一个锁,和庄园旁边的一个隧道;6个额外的战利品,连同一个汽车令牌和第二个隧道,被放置在一旁。三个随机抽取的设备令牌被放置在脸上。

在每个回合开始的时候,媒人决定了这一轮的联盟,在一个地区和另外三个区域分别放置两个联盟标记,每个标记都有一个合适的颜色。因此,窃贼组成了临时团队,他们正试图一起抢劫一个地点——任何地点!-但他们不一定知道谁是谁。在一个回合中,玩家也可以:
选择一个面带设备令牌,把它放在一个位置旁边(在一个位置上不允许有超过3个相同类型的标记),然后显示一个新的设备令牌。
从堆栈中提取顶部设备令牌,然后将其放置到一个位置。
播放一个帮助令牌来移动一个特殊的令牌或将一个新的特殊令牌添加到一个位置。

只要五种设备都在某个地方,就会发生入室盗窃。谁偷了货物吗?基于标记颜色的联盟在那里有更大的存在。然后,这些令牌会被翻转(变成战利品),添加到现在的任何战利品,然后在联盟中分裂,并被放置在记分牌上。媒人令牌传给一个新玩家,他必须移动至少两个联盟牌,然后开始新一轮的回合。

特殊的令牌自然地改变了规则:锁的位置不能被抢,尽管有人可以选择移动锁,这样就会发生入室盗窃。汽车允许某人将一个设备令牌移动到一个新的位置。当第二个隧道放置位置,旁边的两个地点隧道现在联系和类型的设备一起被认为是在确定是否盗窃发生——尽管如果锁在一个位置,那么没有什么可以被偷了!

一个准将牌被拖进最后的6个设备令牌,当它被画出来的时候,游戏马上就结束了。然后玩家就会暴露自己的身份,而拥有最多战利品的玩家获得胜利!

Gentlemen Thieves is a board game with secret identities, bluffing and theft featuring Arsène Lupin and other characters inspired by author Maurice Leblanc. Whoever ends up with the biggest stack of loot at the end of the game wins!

At the start of the game, each player secretly takes one of the five burglar tiles, which come in five different colors; each player also receives 2-4 helping hand tokens. Five locations are set out, each with two randomly chosen equipment tokens next to them; equipment tokens come in five types, with each type appearing in the five colors of the burglars. Special tokens are placed out as well: two loot tokens next to the bank, one lock on the museum, and one tunnel next to the manor; six additional loot tokens, along with a car token and the second tunnel, are placed to the side. Three randomly drawn equipment tokens are placed face up.

At the start of each round, the matchmaker determines the alliances for that round, placing two alliance markers – each showing a burglar in the appropriate color – in one area and the other three in the other area. Thus, the burglars form provisional teams for the round and are trying to work together to rob a location – any location! – but they don't necessarily know who's who. On a turn a player either:

Chooses one of the face-up equipment tokens, places it next to a location (with no more than three tokens of the same type being allowed at a location), then reveals a new equipment token.
Draws the top equipment token from the stack, then places it at a location.
Plays a helping hand token to move a special token or add a new special token to a location.
As soon as all five types of equipment are at a location, a burglary takes place there. Who steals the goods? The alliance that has the larger presence there based on the colors of tokens. These tokens are then flipped face down (becoming loot), added to any loot tokens present there, then split among the burglars in the alliance and placed on the scoreboard. The matchmaker token passes to a new player, who must move at least two alliance tokens, then a new round begins.

The special tokens naturally change the rules: The location with the lock cannot be robbed, although someone can choose to move the lock so that a burglary does take place. The car allows someone to move an equipment token to a new location. When the second tunnel is placed next to a location, the two locations with tunnels are now linked and the types of equipment present are considered to be together when determining whether a burglary takes place – although if the lock is on one of those locations, then nothing can be stolen!

A brigadier token is shuffled into the final six equipment tokens, and when it's drawn, the game ends immediately. Players then reveal their identities, and the player with the most loot wins!
Gentlemen Thieves is a board game with secret identities, bluffing and theft featuring Arsène Lupin and other characters inspired by author Maurice Leblanc. Whoever ends up with the biggest stack of loot at the end of the game wins!

At the start of the game, each player secretly takes one of the five burglar tiles, which come in five different colors; each player also receives 2-4 helping hand tokens. Five locations are set out, each with two randomly chosen equipment tokens next to them; equipment tokens come in five types, with each type appearing in the five colors of the burglars. Special tokens are placed out as well: two loot tokens next to the bank, one lock on the museum, and one tunnel next to the manor; six additional loot tokens, along with a car token and the second tunnel, are placed to the side. Three randomly drawn equipment tokens are placed face up.

At the start of each round, the matchmaker determines the alliances for that round, placing two alliance markers – each showing a burglar in the appropriate color – in one area and the other three in the other area. Thus, the burglars form provisional teams for the round and are trying to work together to rob a location – any location! – but they don't necessarily know who's who. On a turn a player either:

Chooses one of the face-up equipment tokens, places it next to a location (with no more than three tokens of the same type being allowed at a location), then reveals a new equipment token.
Draws the top equipment token from the stack, then places it at a location.
Plays a helping hand token to move a special token or add a new special token to a location.
As soon as all five types of equipment are at a location, a burglary takes place there. Who steals the goods? The alliance that has the larger presence there based on the colors of tokens. These tokens are then flipped face down (becoming loot), added to any loot tokens present there, then split among the burglars in the alliance and placed on the scoreboard. The matchmaker token passes to a new player, who must move at least two alliance tokens, then a new round begins.

The special tokens naturally change the rules: The location with the lock cannot be robbed, although someone can choose to move the lock so that a burglary does take place. The car allows someone to move an equipment token to a new location. When the second tunnel is placed next to a location, the two locations with tunnels are now linked and the types of equipment present are considered to be together when determining whether a burglary takes place – although if the lock is on one of those locations, then nothing can be stolen!

A brigadier token is shuffled into the final six equipment tokens, and when it's drawn, the game ends immediately. Players then reveal their identities, and the player with the most loot wins!