GHOST STORIES WHITE MOON EN

GHOST STORIES WHITE MOON EN


Reference: GOST02US

Language: English
Number of Players: 1-4
Age: 12
Duration: 90
有了鬼故事:白月的扩展,僧侣们还有一个额外的任务要处理:把村民们从幽灵中解救出来。

在设置过程中,三个村民的标记被放置在所有的村庄瓷砖上,但只有一个。月亮传送门被放置在剩余的瓷砖上(通常难度的中心瓷砖,侧面难度更大,在受虐狂玩家的角落里)。村民在搬迁时可以跟随和尚。为了营救一个村民,你必须把他带到月球入口,在那块瓷砖上采取特别的营救行动。

村民们有1、2、3个成员。当一个完整的家庭得到拯救,你就得到了家庭的奖励。小的家庭给予小奖励(比如额外的气,或者可以把其他僧侣移到你的瓷砖上的神器),大家庭给予了很大的奖励(就像一把能让你在每次驱魔过程中把一个骰子转到白色的剑,或者是一种可以抵消幽灵的“诱惑”效果的盔甲)。

不幸的是,一些鬼魂能够杀死村民。每当村民被杀,玩家就会遭受家庭的诅咒(这可以从恼人的游戏中走出来,就像把陶牌从游戏中移除一样,让人觉得很残忍——就像有一个额外的武风化身来玩一样)。如果他们的瓷砖闹鬼,村民们也会死去。Haunters还迫使村民们逃离(那些不能逃离的村民被杀)。

With the Ghost Stories: White Moon expansion, the monks have an extra task to deal with: rescuing the villagers themselves from the ghosts.

During setup, three villagers tokens are placed on all village tiles but one. The Moon Portal is placed on the remaining tile (the center tile for normal difficulty, on the side for harder difficulty, in a corner for masochistic players). Villagers can follow monks when they move. To rescue a villager, you have to bring him to the Moon Portal and take a special rescue action on that tile.

Villagers come in families of 1, 2 or 3 members. When an entire family is rescued, you get the family's reward. Small families give small rewards (like an extra Qi, or an artifact that can move the other monks to your tile), large families give large rewards (like a sword that lets you turn one die to white during each exorcism, or an armor that cancels the ghosts' come-into-play effects).

Unfortunately, some ghosts are able to kill villagers. Each time a villager gets killed, the players suffer the family's curse (which can go from annoying -like having a tao token removed from the game- to downright brutal -like having a extra Wu-Feng incarnation come into play-). Villagers also die if their tile is haunted. Haunters also force villagers to flee (villagers that cannot flee are killed).
With the Ghost Stories: White Moon expansion, the monks have an extra task to deal with: rescuing the villagers themselves from the ghosts.

During setup, three villagers tokens are placed on all village tiles but one. The Moon Portal is placed on the remaining tile (the center tile for normal difficulty, on the side for harder difficulty, in a corner for masochistic players). Villagers can follow monks when they move. To rescue a villager, you have to bring him to the Moon Portal and take a special rescue action on that tile.

Villagers come in families of 1, 2 or 3 members. When an entire family is rescued, you get the family's reward. Small families give small rewards (like an extra Qi, or an artifact that can move the other monks to your tile), large families give large rewards (like a sword that lets you turn one die to white during each exorcism, or an armor that cancels the ghosts' come-into-play effects).

Unfortunately, some ghosts are able to kill villagers. Each time a villager gets killed, the players suffer the family's curse (which can go from annoying -like having a tao token removed from the game- to downright brutal -like having a extra Wu-Feng incarnation come into play-). Villagers also die if their tile is haunted. Haunters also force villagers to flee (villagers that cannot flee are killed).