NATIONS EN (国家 英文版)

NATIONS EN (国家 英文版)


语言: 英语
人数: 1-5
年龄: 14
时长: 40
从人类文明的开端,到进步的历史时代,人类在各个民族之间生活、奋斗、共同建设。伟大的国家保护和提供他们自己的,同时与其他国家和自然的斗争和竞争。随着人口的增加,各国必须提供粮食和稳定。他们必须建立一个有生产力的经济。在此期间,他们一定会以伟大的成就,以人类历史上最伟大的国家的伟大成就,让世界感到惊奇。

对于1-5名玩家来说,国家是一场激烈的历史棋盘游戏,每名玩家需要40分钟。从史前时代开始,玩家就可以控制国家的命运,直到第一次世界大战开始。国家之间不断地相互竞争,必须平衡眼前的需求、长期的增长、威胁和机遇。

游戏介绍
玩家选择一个国家和一个困难去玩,类似于文明计算机游戏系列。在成长阶段之后,两个历史事件被揭露出来,玩家们将在这轮比赛中争夺。然后,玩家按照玩家的顺序,每一个小动作,每一个动作,直到所有的动作都通过。行动:
买一个卡
部署一个工人
为一个奇迹聘请一位建筑师
卡片所提供的特殊动作

每位玩家都有各自的董事会代表他们的国家。玩家有很多方式影响、竞争和间接地与其他玩家互动。但是没有地图,没有单位可以移动,也没有对其他玩家的直接攻击。
当一切都过去了,就有了生产,新的玩家秩序被确定了(每一个位置都是竞争的),历史事件发生了,如果这是最后一个时代,书就会被记录下来。在新一轮的开始时,大多数旧的卡片都被移除了,新的卡片被放在屏幕上。

在比赛中获得胜利,并在比赛结束时获得胜利。获得最多胜利点数的选手是冠军。

From the humble beginnings of civilization through the historical ages of progress, mankind has lived, fought, and built together in nations. Great nations protect and provide for their own, while fighting and competing against both other nations and nature itself. Nations must provide food and stability as the population increases. They must build a productive economy. And all the while, they must amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!

Nations is an intense historical board game for 1–5 players that takes 40 minutes per player to play. Players control the fate of nations from their humble start in prehistoric times until the beginning of World War I. The nations constantly compete against each other and must balance immediate needs, long-term growth, threats, and opportunities.

Gameplay introduction

Players choose a Nation and a difficulty to play at, similar to the Civilization computer games series. After the growth phase, 2 historical events are revealed, which the players will compete for during the round. Then players take a single small action each, in player order, as many times as they wish until all have passed. Actions are:

Buy a card
Deploy a worker
Hire an architect for a wonder
Special action provided by a card
Players each have individual boards that represent their Nation. There are many ways that players affect, compete, and indirectly interact with other players. But there is no map, no units to move around, and no direct attacks on other players.

When all have passed, there is production, new player order is determined (every position is competed for), the historical events happen, and if this is the last round of an age, the books are scored. At the start of a new round, most old cards are removed and new ones are put on the display.

Victory points are gained and lost during the game, and also awarded at the end of the game. The player with the most victory points is the winner.
从人类文明的开端,到进步的历史时代,人类在各个民族之间生活、奋斗、共同建设。伟大的国家保护和提供他们自己的,同时与其他国家和自然的斗争和竞争。随着人口的增加,各国必须提供粮食和稳定。他们必须建立一个有生产力的经济。在此期间,他们一定会以伟大的成就,以人类历史上最伟大的国家的伟大成就,让世界感到惊奇。

对于1-5名玩家来说,国家是一场激烈的历史棋盘游戏,每名玩家需要40分钟。从史前时代开始,玩家就可以控制国家的命运,直到第一次世界大战开始。国家之间不断地相互竞争,必须平衡眼前的需求、长期的增长、威胁和机遇。

游戏介绍
玩家选择一个国家和一个困难去玩,类似于文明计算机游戏系列。在成长阶段之后,两个历史事件被揭露出来,玩家们将在这轮比赛中争夺。然后,玩家按照玩家的顺序,每一个小动作,每一个动作,直到所有的动作都通过。行动:
买一个卡
部署一个工人
为一个奇迹聘请一位建筑师
卡片所提供的特殊动作

每位玩家都有各自的董事会代表他们的国家。玩家有很多方式影响、竞争和间接地与其他玩家互动。但是没有地图,没有单位可以移动,也没有对其他玩家的直接攻击。
当一切都过去了,就有了生产,新的玩家秩序被确定了(每一个位置都是竞争的),历史事件发生了,如果这是最后一个时代,书就会被记录下来。在新一轮的开始时,大多数旧的卡片都被移除了,新的卡片被放在屏幕上。

在比赛中获得胜利,并在比赛结束时获得胜利。获得最多胜利点数的选手是冠军。