BARONY

BARONY


Reference: BARO01CN

Language: Chinese Traditional
Number of Players: 2-4
Age: 14
Duration: 45
在Barony,玩家们都是野心勃勃的贵族,想要扩大他们对土地的统治。谁会成功,成为新国王?

游戏一开始,玩家创建每个玩家随机董事会9瓷砖;每块瓷砖由三个六边形组成,每一个六边形都是五种景观类型之一:森林、平原、田野、山、湖。玩家们在游戏板上每个城市都有三个城市,每个城市都有一个骑士。然后他们按顺时针顺序依次排列,每个玩家从六种可能的动作中采取一种行动:

招募:如果城市与湖相邻,就增加两名骑士,或三名骑士。
移动:移动一个或两个骑士每一个空间。骑士不能进入一个湖(蓝布),一个有相反的兵的山,或任何与对手的城市或要塞或两个相同颜色的骑士的空间。如果你把另一个骑士带进一个有相反的兵或村庄的空间,移除那些令牌,并从村里的所有人那里拿走一个资源。
施工:从游戏板中移除一个或多个骑士,并将每个骑士替换为一个村庄或要塞,获得一个与该建筑结构相匹配的资源令牌。
新城市:用一个城市代替你的一个村庄,获得10个胜利点(VPs)。
远征:将两名骑士从你的后备箱中移走,把一个骑士从游戏中取出,另一个放在游戏板边缘的任何一个空的地方。
贵族头衔:放弃至少15个资源点,然后升级你的头衔:男爵子爵,然后伯爵,侯爵,最后公爵。

一旦有玩家获得了杜克的称号,完成了比赛,然后记录下了所有的VPs,玩家们在他们拥有的资源中得分,他们在比赛中的排名,以及他们所建造的城市的数量。谁拥有最多的VPs,谁就赢了。

In Barony, players are ambitious barons trying to extend their dominion over the land! Who will succeed and become the new king?

At the beginning of the game, players create the board at random with nine tiles per player; each tile is comprised of three hexagons, with each hexagon being one of five landscape types: forest, plains, field, mountain, lake. Players then each place three cities on the game board, with a knight in each city. They then take turns in clockwise order, with each player taking exactly one action from the six possible actions:

Recruitment: Add two knights to a city, or three knights if the city is adjacent to a lake.
Movement: Move one or two of your knights one space each. A knight can't enter a lake (blub), a mountain with an opposing pawn, or any space with an opponent's city or stronghold or two knights of the same opposing color. If you move a second knight into a space with an opposing pawn or village, remove those tokens and take one resource from the village owner.
Construction: Remove one or more of your knights from the game board and replace each with a village or stronghold, gaining one resource token matching the landscape under the structure.
New City: Replace one of your villages with a city and earn 10 victory points (VPs).
Expedition: Remove two knights from your reserve, placing one back in the box out of play and the other on any empty space on the edge of the game board.
Noble Title: Discard at least 15 resource points, then upgrade your title: baron to viscount, then count, marquis and finally duke.
Once any player has gained the title of duke, finish the round, then tally the VPs, with players scoring for resources still in their possession, their rank in the game, and the number of cities they built. Whoever has the most VPs wins.
In Barony, players are ambitious barons trying to extend their dominion over the land! Who will succeed and become the new king?

At the beginning of the game, players create the board at random with nine tiles per player; each tile is comprised of three hexagons, with each hexagon being one of five landscape types: forest, plains, field, mountain, lake. Players then each place three cities on the game board, with a knight in each city. They then take turns in clockwise order, with each player taking exactly one action from the six possible actions:

Recruitment: Add two knights to a city, or three knights if the city is adjacent to a lake.
Movement: Move one or two of your knights one space each. A knight can't enter a lake (blub), a mountain with an opposing pawn, or any space with an opponent's city or stronghold or two knights of the same opposing color. If you move a second knight into a space with an opposing pawn or village, remove those tokens and take one resource from the village owner.
Construction: Remove one or more of your knights from the game board and replace each with a village or stronghold, gaining one resource token matching the landscape under the structure.
New City: Replace one of your villages with a city and earn 10 victory points (VPs).
Expedition: Remove two knights from your reserve, placing one back in the box out of play and the other on any empty space on the edge of the game board.
Noble Title: Discard at least 15 resource points, then upgrade your title: baron to viscount, then count, marquis and finally duke.
Once any player has gained the title of duke, finish the round, then tally the VPs, with players scoring for resources still in their possession, their rank in the game, and the number of cities they built. Whoever has the most VPs wins.