SAMURAI

SAMURAI

Reference: SAM01CNT

Language: Chinese Traditional
Number of Players: 2-4
Age: 14+
Duration: 30
Samurai的一部分是在中世纪的日本,他是在中世纪的日本。玩家们为了得到三个派系的支持而互相竞争:武士、农民和牧师,这些人都是由头盔、稻田和佛教的象征组成的,这些都是日本的岛屿。竞争是通过使用六角形的瓷砖来进行的,每一种都有助于咖喱的三种派系之一——或者三种!玩家可以用马背上的罗宁和船只进行闪电般的攻击,或者更有条理地接近他们的战利品。当每一个标志(头盔、稻田和Buddhas)被包围时,它就被授予了与相应的团体最受欢迎的玩家。

游戏的玩法一直持续到所有的符号都被从棋盘上移除,或者因为有影响力的联系而被移除。

在游戏的最后,玩家可以比较每一种类型的被捕获的符号,在这三种类型的每一种中竞争占多数。这种联系并不少见,并且根据每个玩家收集的“非多数”符号的数量而被打破。

Part of the Knizia tile-laying trilogy, Samurai is set in medieval Japan. Players compete to gain the favor of three factions: samurai, peasants, and priests, which are represented by helmet, rice paddy, and Buddha tokens scattered about the board, which features the islands of Japan. The competition is waged through the use of hexagonal tiles, each of which help curry favor of one of the three factions — or all three at once! Players can make lightning-quick strikes with horseback ronin and ships or approach their conquests more methodically. As each token (helmets, rice paddies, and Buddhas) is surrounded, it is awarded to the player who has gained the most favor with the corresponding group.

Gameplay continues until all the symbols of one type have been removed from the board or four tokens have been removed from play due to a tie for influence.

At the end of the game, players compare captured symbols of each type, competing for majorities in each of the three types. Ties are not uncommon and are broken based on the number of other, "non-majority" symbols each player has collected.
Part of the Knizia tile-laying trilogy, Samurai is set in medieval Japan. Players compete to gain the favor of three factions: samurai, peasants, and priests, which are represented by helmet, rice paddy, and Buddha tokens scattered about the board, which features the islands of Japan. The competition is waged through the use of hexagonal tiles, each of which help curry favor of one of the three factions — or all three at once! Players can make lightning-quick strikes with horseback ronin and ships or approach their conquests more methodically. As each token (helmets, rice paddies, and Buddhas) is surrounded, it is awarded to the player who has gained the most favor with the corresponding group.

Gameplay continues until all the symbols of one type have been removed from the board or four tokens have been removed from play due to a tie for influence.

At the end of the game, players compare captured symbols of each type, competing for majorities in each of the three types. Ties are not uncommon and are broken based on the number of other, "non-majority" symbols each player has collected.